The Voltan Warrior Code
Through
time the struggle to hold back the hordes of green skins and other
creatures, the Voltans as a people have embraced certain ideals as a
warrior’s code. These ideals are held as common sense, and as such have
never really been made into laws.
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Once
you give your oath, let nothing break it.
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Never
leave a comrade to die when you can aid them.
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Never
run from a fight when others depend on you.
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There
is no honor in defeating a foe much weaker than you.
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There
is no honor in killing a helpless foe.
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Defend
your lands and friends with all of your heart.
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Destroy evil when you find it, for it will always grow when ignored.
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Never
kill without reason.
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Only
through the forge of battle can you know yourself.
Brawling
Good
natured brawling is part of every day life in Volta. It is not uncommon
for you to see two warriors arguing about spilled ale go outside to
settle it, and then go right back into the Tavern and have the looser
buy the winner an Ale. Spectators often place bets on who will be the
winner.
As long as any
damage is healed, and no personal property is destroyed, it’s considered simply
two grown adults settling a difference. The intent is not to kill the other, but
simply to give them a sound trouncing. The people involved rarely hold a grudge
over the outcome.
It is very
important to note that brawling is not the same as dueling. Dueling is an
entirely different thing. A duel is usually the result of a matter of honor, and
is a much more serious matter. Dueling is not very common.
Also note the
difference between assault and brawling. Brawling is when two people decide to
throw down mutually. If you just attack another person, you are guilty of
assault.