Volta Campaign Overview
Duchy of Volta
This campaign takes place in the Duchy of Volta,
a harsh and wild land filled with danger, magic and intrigue. The best way to
describe Volta is: “Northern Europe at the end of the Dark Ages and early Middle
Ages”. A wealth of opportunities exist for players in Volta, become a cunning
merchant, a virtuous noble, a powerful mage, a compassionate healer, a skillful
rogue, or a mercenary freebooter, the choice is yours!
The people of Volta are strong willed, rugged
individuals who are descended from the northern barbarians. They share many of
the same tastes and prejudices, without that nasty disagreement with celestial
magic. They are much less hostile to other viewpoints and ideas, and are
generally very friendly unless crossed or cheated.
Voltans as a whole love games of chance and of
skill and will bet on most almost anything. It is not uncommon in a Tavern to
see a board with public wagers and odds on everything from when the first snow
will fall to if the next merchant caravan will make it to town unharmed.
Once, the Baron of Anym saw a wager that he
would not make it from his holdings to the capital city without needing a life
spell. The Baron laughed out loud and called out “I’ll take that bet!” and he is
said to have won quite the tidy sum.
In most taverns in Volta you will see laughing
men and women engaged in arm wrestling, drinking contests, board games of all
manners, as well as card games. If you buy a local a pint he or she might tell
you rumors and news from the area.
Voltans believe death will come for them when it
is their time, and not one second before. No Voltan would throw their life away
stupidly, but to die in battle is an honor. When a Voltan dies his or her final
death, it is not uncommon for a party to be thrown in their honor. Those in
attendance share their stories about the departed and toast to their memory. The
giving of an oath is a very serious matter to a Voltan. To break one is a grave
wrongdoing to commit. If a Voltan takes an oath, they will not break it under
any circumstances, even under threat of death. Call a Voltan an oath breaker
without being able to back it up with proof and you are very likely to come to a
bad end. As friendly and lighthearted as your average Voltan is, they have no
sense of humor on the matter of Oaths.
When set a task, expect the typical Voltan to
perform to the best of his or her abilities, delving into the task with the
utmost passion until it is completed. Voltans may love their recreation, but
they also never shy away from hard work. Volta is filled with skill craftsmen
and craftswomen of all types. Volta excels at the manufacture of three things;
Weapons, Armor and Ale! All are known throughout the kingdom for their strength.
Many a non-Voltan has been known to make the mistake of engaging in a drinking
contest with a Voltan, only to find themselves waking up the next day on the
Tavern floor.
All manner of swords, axes and spears are forged
and put to use all over Volta with many more being shipped to merchants all over
Evendarr. Many a farmer in Volta has a sword in his home and armor next to it.
It is easier to find a goblin fluent in the Elven tongue than it is to find a
man or woman of age in Volta with no training in the arts of war.
Although they tend to remain politically neutral
in regards to their dealings with other duchies, you will find that the average
Voltan has a great distrust and dislike for their neighbors in the Dutchy of
Niman.
One final thing: Never, never make fun of
the name of the Voltan Capital City - "Unity".