Voltan Estates
The estate
information provided here is based on data collected over the past five years by
the Earls of Volta. Note that population counts are estimates.
Duchy of Volta

Estates in Cathym
Granthym
The Town of Granthym is seated
across the river from the magical Mystic Wood, and thus this town is home to
many Mystic Wood Elves and other magical creatures. The architecture here is
quite different from the rest of Cathym in that it is more whimsical and light.
Granthym is also the home of the Bardic Guild of Volta, making it a hub of the
arts. Granthym is known for its farming, particularly of herbs and spices.
Population: 1,200.
Resources: Herbs and
Spices.
Velno
Velno is a mining
town which is one of the oldest settlements in Volta. Seated atop a hill, it has
a commanding view of the surrounding region and in days of old was often a place
of refuge from Ork and undead attacks. There is a small keep in Velno which
regularly houses Ducal troops. In addition, the Kingdom of Evendarr maintains an
encampment in the mountains near town as a mountain training base for their
troops.
Population: 1,100.
Resources: Silver and
Iron Ore.
Estates in Zarkym
Unity
Capital of Volta
This sprawling city
is one of the largest in northern Evendarr and is home to the most comprehensive
library in Volta. Long used as a hub of trade, Unity
is also a gateway to the northern lands. Many important meetings have been held
in the Hall of Unity. This walled city sits beside Lake Ardynn, its gleaming
white granite walls catching the first light of day. Unity was built to show Evendarr that the Voltans were not simple minded thugs, but instead choose to
live the largely pastoral life that they do.
Population: 27,000.
Resources: None,
Trade Economy.
Bear Island
Bear Island is a
magical place where many strange events occur. The few residents of the island
are fishermen who rarely go inland on the isle. People avoid the interior of the
isle because of its large number of extremely aggressive bears. Despite the
inland dangers, fishing from the island is the best in Volta, perhaps even in
all of northern Evendarr.
Population: 200.
Resources: Fish.
Earldom
of Northgaard

Estates in Dinsdale
Hawley
One of the oldest
towns in Volta and the site of many battles during the Highlands Wars, this town has
been the site of more battles and peace treaty signings than anywhere in
northern Evendarr. Due to this, most of Hawley’s buildings are made from stones
brought down from the Anymdin Mountains to protect them from attack and fire.
The casual observer would think dwarves built the town! Hawley is rich with
Highland culture and it is the site of the springtime Highlands festival,
which brings in tens of thousands of people and is the largest faire in Volta.
Beyond this Hawley has significant numbers of livestock and horse breeders.
Population: 2,500.
Resources: Livestock,
Horses.
Newcastle
Newcastle is a
large castle built in the last two decades largely as a deterrent to renegade
Highlander attacks. Its walls are over twenty feet thick and forty feet high,
with a towering keep inside, truly a marvel of modern engineering and
architecture. In the years since its completion, a town has sprung up around its
walls making Newcastle an important market for the large number of area farmers
and horse breeders. Newcastle’s domain extends far to its south, making it one
of the richest farming communities in Volta. A large garrison remains to man the
fortification. In addition, the Kingdom of Evendarr is in the process of
building a modest castle in their encampment outside of town. They use this
fort to train cavalry troops.
Population: 1,700.
Resources: Grain,
Livestock, Horses.
Estates in Cathym
Argentum
This is a relatively
new settlement only really coming to prominence in the last ten years since the
debacle that removed Eastwyck from Volta. Argentum was settled as a ferry
crossing and became a border town trading post between the newly formed Duchy of Ravenholt and Volta. Argentum also has excellent farmland to its west and south
which grow all manner of crops.
Population: 2,200.
Resources: Grain, Corn, Dairy
Farming.
Uagadougou
Capital of Northgaard
This walled city
is an ancient holding of the Voltan family line. Built over three centuries ago
to withstand attacks from rival tribes, it has long been a site of battle. This
city also commands the roads into northern Cathym and is a major trade hub.
Uagadougou also is the home to the Schmidt school, the premier school for
military officer training in Volta. Many stone quarries exist near the city,
providing the bulk of the city's trade goods. Uagadougou is the seat of the
Earl of Northgaard.
Population: 7,400.
Resources: Stone.
Earldom of Southmark

Estates in Anym
Axelburg
Nestled in the Anymdin Mountains, the Town of Axelburg is a key outpost along the western border of Volta shared with the
Duchy of Niman. Within view of the Nimani Castle at Gorm Kherz across the
River Hadran, the citizens of Axelburg are primarily miners and smiths who ferry
their goods south along the river and then overland east to Verdinburg.
This estate was previously a part of the Barony of Anym but reverted to an
Earldom estate when Baroness Cynthia Timmons established the former Earldom
estate of Ostburg as the new Capital City of Anym.
Population: 1,200.
Resources: Iron and Metal
Goods.
Haster
Capital of Southmark
Poised in the
foothills of the Anymdin Mountains, the City of Haster has become one of the
leading markets for crystals in Volta. Raw crystal is harvested from the nearby
caverns and traded to merchants to create all manner of products. Business has
increased significantly since the liberation of the Duchy of Ashbury from the
Sessaur.
Population: 6,800.
Resources: Precious Gems
(Crystals).
McClaren
With the shift in
the southern Baronial borders, the Town of McClaren, formerly an estate in the
Barony of Zarkym, is now within the borders of
the Barony of Anym. The McClaren family has a long history of master
brewers who maintain the proud tradition of producing Voltan Ale, famous as the
the best ale throughout Evendarr. This hereditary estate relies on the
hops, barley, and wheat imported from Tallon's Hold as key ingredients in its many fine
concoctions.
Population: 1,700.
Resources: Voltan Ale.
Estates in Zarkym
Donnerau
Donnerau Castle
sits at the southern end of Lake Ardynn and serves as the anchor point for the
ships that patrol Volta’s portion of Lake Ardynn. It is also the waypoint for
troop rotations from Tallon’s Hold and Unity to reinforce troops stationed in
Grunfield.
Adventurers and
local townsfolk in the vicinity of Donnerau have reported strange sightings ever
since an ancient tower emerged from the mists rolling off of Lake Ardynn. None
have managed to find the entrance to the tower once entering the strange mists
that have remained in place since December of 606 ER. The prevailing opinion is
that the tower is a device created by The Dark Path to slowly corrupt the land
and turn all of the citizens of Zarkym into undead.
Population: 4,700.
Resources: Arms and Armor,
Fishing, Ship Building.
Barony of Zarkym

Ardynn
Capital of Zarkym
Situated on the shores of Lake Ardynn,
the Capital City of Zarkym is a testament to the artisans that claim Zarkym as
their home. Much of the trade between the Duchies of Ravenholt and Volta passes through
Ardynn before reaching the other Baronies, though all ships skirt the shoreline
so as to avoid the Lake Monster. Sightings of the Lake Monster have been
rare, though a lone fisherman is known to have survived an encounter with the
Monster as recently as 606 ER.
More recently,
Captain Grofeld
Gerling, grandson of Ian Gerling, the former Baron of Cathym, successfully
navigated Lake Ardynn in November of 607 ER, traveling from Ardynn to Tallon’s
Hold aboard the Ironhide II. The voyage was the first successful traversal of
Lake Ardynn in almost 70 years.
Population: 7,300.
Resources: Fine Metalwork, Fishing,
Masonry, Ship Building.
Castle Ruhr
Castle Ruhr is
a primary stopping point for all trade caravans traveling into the Barony of
Anym and the Duchy of Ashbury.
During the time of the Sessuar occupation of Ashbury, Castle Ruhr took on
greater military significance as a waypoint for Voltan troops patrolling the
road between Grunfeld and Haster and as a staging area for the Ashbury Resistance.
Population: 3,200.
Resources: None, Trade
Economy.
Grunfeld
Located in the
southeastern corner of the Barony, the City of Grunfeld secures the Voltan
borders with the Duchies of Ravenholt and Ashbury. Grunfeld is built on
the edge of a swamp and along the edge of the River Ardynn. Goods produced in
Zarkym for export to Ashbury and Ravenholt pass through Grunfeld and
continue along either the River Ardynn or the Ashbury River, eventually reaching
the Duchy of Niman. Grunfeld played a key role in the retaking of Ashbury
from the Sessuar. Voltan troops emerged from Grunfeld and crossed the into Ashbury, engaging the Sessuar along the northern front of Ashbury and retaking
the City of Fellsworth. This distraction also allowed the Ashbury Resistance to rescue troops trapped within the heart of the Duchy.
Population: 3,900.
Resources: Barge and Raft
Building.
Oberamigau
The Town of Oberamigau
borders Lake Ardynn and is
primarily a
fishing community whose citizens use cast nets along the banks of the Lake to
haul in their catch. Only the bravest and the foolhardy venture onto Lake
Ardynn in small fishing boats for fear of the Lake Monster. Fish caught in
Oberamigau
are packed in ice carted to Zarkym from the Anymdin Mountains and are then
transported to Ardynn and Unity for sale at the large markets in both cities.
Population: 2,900.
Resources: Fishing.
Silton
Silton is
well-known as a smithing town, producing both finely crafted metal jewelry and
extremely resilient armor and weapons. Much of the materials used by the
citizens of Silton arrive by way of the City of Ostburg and are eventually
shipped for sale in the markets of Unity. The craftsmen of Silton produced
the statue of Argent Bearslayer, first Duke of Volta, that stands at the main
gates leading into Unity, welcoming all travelers to the city.
Population: 2,500.
Resources: Arms and Armor,
Fine Metal Jewelry.
Terryl
The Town of Terryl is the final waypoint in Zarkym for goods being shipped by raft and barge
along the Ashbury River to the Duchies of Ashbury and Niman. Isolated from
the guild politics prevalent in the cities and towns along the banks of Lake
Ardynn, Terryl maintains a constant flow of river drivers poling their rafts
downstream. It is said that the maidens of Terryl stand at the edge of the
river and throw roses at the rafts while listening to the songs of the river
drivers as they go by.
Population: 4,200.
Resources: Barge and Raft
Building.
Tribute
The Town of Tribute is the artistic hub of Zarkym,
boasting a large population of painters and sculptors, many of whom seek
inspiration at the shores of Lake Ardynn. Those who seek to become artists
typically seek apprenticeships in Tribute. Tribute is also houses the
Voltan College of Medicine, where herbalists and chirurgeons learn their craft
and hone their skills. The Duchy sponsors the education of those who
demonstrate a skill in the healing arts in exchange for five years of mandatory
service in the Voltan Army.
Population: 4,900.
Resources: Fine Art,
Medicine.
Barony of Anym
Anymdin Mountains
The Anymdin
Mountains span the north-south borders of central Anym. Together with the
River Hadran, the Mountains provide a natural barrier across south-central Volta
and much of the shared border with the Duchy of Niman. The Mountains are a
rich mining source for metals and stone, yielding the majority of the ores used
by artisans and smiths in the Barony of Zarkym.
Population: 600.
Resources: Copper, Gold, Iron,
Platinum Silver, Stone.
Brunn
The City of Brunn guards the the southeastern
section of the pass through the Anymdin Mountains. Originally a trading
post on the way to southern Dinsdale, Brunn has grown significantly in size over
the past 10 years as Voltan troops made frequent use of the mountain pass to
reach southern Volta in support of the Ashbury Resistance. Prior to the
Sessuar invasion of Ashbury, Brunn was primarily a quarry for stones
brought down from the Anymdin Mountains to be used in the construction of cities
and castles throughout Volta.
Population: 1,200.
Resources: Stone.
Dillgraf
The City of Dillgraf guards the the northwestern
section of the pass through the Anymdin Mountains. Like Brunn, Dillgraf
was originally a trading post on the way to southern Dinsdale. Dillgraf is
also the site of the largest horse market in Volta.
It is here that Voltan Chargers, renowned throughout Evendarr for their size,
speed, and spirit, are bought and sold. While the Plague in 606 ER caused
the shutdown of the horse market, the herds seem to have rebounded stronger than
expected and it is hoped that this trend will continue such that the market can
reopen in mid-608 ER.
Population: 1,700.
Resources: Stone.
Dran Garde
The foothills
surrounding the Town of Dran Garde provide the breeding and training grounds for
Voltan Chargers. Throughout Evendarrian history, Voltan Chargers have been
used to add speed, refinement, spirit, and endurance to other breeds of horses.
Nearly all cavalry units of the Royal Army of Evendarr are built on the backs of
Voltan Chargers. Once trained, any of the horses not allocated to either
the Voltan Army or the Royal Army of Evendarr are transported to the horse
market in Dillgraf where wealthy nobles and merchants have been known to pay
well over 100 gold coins for these fiery steeds.
Population: 900.
Resources: Horses (Voltan Chargers).
Hadran Woods
The Hadran Woods sit on both sides of the Swift
River along the western edge of the Anymdin Mountains and the banks of the River
Hadran. The Woods are home to a wide variety of game and many trappers and
furriers earn their keep via meat and animal skins. Local wildlife has
flourished since the eradication of the Plague in Anym in 606 ER, resulting in
an abundance of food and furs, much of which has been sold at great profit to
the citizens of the Castle at Gorm Kherz in the Duchy of Niman.
Population: 400.
Resources: Animal Skins, Furs.
Ostburg
Capital of Anym
Castle Ostberg
stands above the City of Ostburg like a watchful guardian. Ostburg serves as a
staging area and training facility for most of the Free Companies in Anym and as
such it is very well protected and patrolled.
Baroness Cynthia
Timmons officially declared Ostburg to be her Capital City to commemorate the
location where the forces of Volta rallied together and stood united against the
threat of the Plague in 606 ER. The citizens of Ostburg are primarily
miners, delving into the depths of the Anymdin Mountains in search of precious
metals and quarrying stone for constructing cities and castles throughout Volta.
Population: 1,900.
Resources: Copper, Iron,
Stone.
Verdinburg Keep
Verdinburg Keep
guards the passage along the road to the City of Haster and maintains the border
patrol between the Keep and the River Hadran which marks the border between
Volta and the Duchy of Niman. Nimani citizens claim that the Keep is named
in honor of Duke Vordan Nicadaemus of Niman. However, the citizens of
Verdinburg Keep are staunch supporters of Volta and are constantly patrolling
the western borders of Anym to ensure that Voltan citizens are not kidnapped and
enslaved by Nimani raiding parties. It is considered a great military
honor to be chosen to serve a tour of duty in Verdinburg Keep, protecting the
common folk of Volta from their hereditary enemies.
Population: 2,200.
Resources: Copper, Iron,
Stone.
Barony
of Cathym

Cascadia
The Town of Cascadia overlooks a chain of waterfalls that are both beautiful and the sites
of one of Volta’s most complex engineering marvels. Boats that wish to travel up
and down the Silver River past Cascadia are moved up or down through a series of
ramps worked by the many dock workers that live there. Cascadia is also known
for having a large Biata population.
Population:
3,900.
Resources:
Hemp (Rope), Crystals.
Clear River
Valley
This valley
has extremely fertile ground and as such much of the land is used for farming.
Grapes, barley, hops, and wheat are all grown here in great quantities. Several
vineyards and breweries operate in this valley as well. Because of the relative
wealth of these lands, the area is highly patrolled and well managed. The
Firebrand Brewery makes the best beer in northern Volta and the brew is also
widely sold throughout Evendarr. Many come to the Clear River Valley in
the warm months to sample the available wines and beers. This region is also
home to many bee keepers, who supply the local mead brewers with honey.
Population:
3,100.
Resources: Beer,
Wine, Mead, Liquor, Grains.
Luft Castle
Luft Castle
rests on top of Mount Rejavik, nearly 8,000 feet above sea level. This citadel
is one of the oldest in Volta and dates back to the original fortress on the
site constructed about 700 years ago. Sheer cliffs and gorges limit access to
this site except for two massive stone causeways which are very heavily
defended. The town that has grown in and around the citadel supports a
population mostly engaged in ore refining and the tanning of animal skins and
pelts collected elsewhere in the region. The strength of the citadel has proven
itself against countless attacks through the centuries. Small homesteads and
hamlets also dot the countryside for miles around Luft Castle, knowing they have
a safe refuge in times of trouble.
Population:
4,100.
Resources:
Furs, Leather, Refined Ore.
Silver
Valley
The Silver
Valley stretches between Luft Castle and Castle Aberdeen and is flanked by the
grand peaks of the Frostpeak Mountains. This valley has long been a battlefield
for incursions from the Northern Wastes but its natural resources and beauty
have kept a solid and growing year-round population. With no large settlements
and only scattered hamlets and homesteads, law is largely left up to the local
populace to enforce. Large quantities of silver and precious gems can be mined
or even found in the streams that feed the mighty Silver River. In recent years
a Drae mining interest has moved into a few abandoned mines. With their
unique skills, the Drae have been digging deeper and finding riches out of reach
of most other mining ventures.
Population:
3,200.
Resources:
Silver, Precious Gems, Granite.
Strydor
Strydor is a
simple farming town, but it is well known throughout Cathym for its fine mead. A
yearly “Harvest Feast” is held in the fall, and food and drink are had in vast
quantities. One of the highlights of the feast is the mead drinking contest.
Many a small fortune is won and lost on side bets as to who will win the
contest. Many a bet is also placed on the outcome of the brawls that tend to
accompany the contest.
Population:
1,800.
Resources:
Produce (Various), Honey, Mead.
Tallon’s Hold
Capital of Cathym
The walled
City of Tallon’s Hold is home to both a fishing industry and to a brisk ship
building business. The city was named after the first baron of Cathym, Tallon Gerling, the
father of Ian Gerling. There is a large statue of Tallon Gerling in
the center of town to commemorate his name and deeds. In addition, the
countryside around Tallon’s Hold is ideally suited for growing hops and barley.
Population:
8,000.
Resources:
Fishing, Hops, Barley, Ship Building.
Ulfwood
Technically
north of “Argent's Wall”, the Ulfwood is not to be traveled by any but the most
seasoned adventures. Many were-creatures dwell in the Ulfwood, but by and large
they do not bother the local populace. These creatures are treated with great
respect and are very valuable in the fight against undead and violent war bands
of Orks and Goblins in the region. The estate is also a source of both large and
small game to those hardy enough to hunt there.
Population:
1,200.
Resources:
Furs, Animal Skins.
Barony
of Dinsdale

Arran
The Arran hills are
low rolling hills and are largely wooded, making them almost ideally suited to
raising livestock and farming when cleared. Although Arran itself does not have
any true settlements, large number of homesteads and farms cover the area. Its
population raises horses, livestock, and grows large quantities of grains. Most
of these goods are brought to Newcastle, Hawley, or Uist to be sold during
market days. Several small militia outposts exist in this region to respond to
brigandage or raids from green-skin tribes.
Population: 3,400.
Resources: Horses, Livestock, Grains.
Crystalia
The Town of Crystalia is where many of the wealthy merchants, former nobles, and retired
adventurers have settled. The town is located at the base of the Crystalia falls
and along the Crystal Lake and is full of mansions and estates as well as
expensive shops. Several spas exist because of the hot springs that exist in the
area. At the top of the falls are several famous taverns, such as the Axe and
Fire, which is a haven for older adventurers, and the Crystal Palace, an elegant
pub, both of which overlook the falls and the lake on opposite sides of the
river. Further upstream at the village of Dinsbridge is a fort that insures
that the ancient dwarven bridge at Dinsford is protected. Nobles from the rest
of Evendarr frequent this town year round to enjoy its amazing beauty and
expensive shopping.
Population: 2,600.
Resources: Specialty Crops, Mineral Water.
Hadran
Capital of Dinsdale
The massive citadel
of Hadran overlooks the Crystal Lake and the surrounding hills. Over the years,
Hadran has grown from a small village surrounding the citadel to one of the
largest cities in the Duchy. One of the main reasons is that it occupies a key
location on a major trade route throughout Volta.
The trade guilds have a firm grip on local
business and many an out-of-town merchant has found his wagon smashed and set
afire for trying to undercut their prices. Merchants who wish to do business in
Hadran learn very quickly that the trade guilds are not to be ignored. The
trade guilds work with the local nobles to ensure that supplies and arms always
arrive on time and that street crime is kept low.
Population: 16,000.
Resources: Coal and Finished Goods.
Icemeet
The Town of Icemeet
is known for the fine quality steel that is produced from the mines in the
surrounding mountains. Icemeet is the one place in the Duchy where an apprentice
smith is sure to find a master. Icemeet and the surrounding area have more
forges than any other town in Volta. In warmer months, caravans are sent up to
Icemeet and return loaded with weapons and armor made by the local smiths.
During winter months, after the snows come,
Icemeet becomes a very hard place to reach (or leave). By the time the first
snows begin to fall, the local merchants and townspeople are well stocked with
supplies and ready to stand on their own if they have to till the spring thaw.
Icemeet is also known for having the largest
number of taverns per-capita in the Duchy. During the winter months, the local
population throws a season long festival and people have been known to make the
hard trek through deep snow just to enjoy the fine Winter Ales and to bet on
curling matches and other winter sports that go on for days on the ponds and in
the mountains of the area.
Population: 3,500.
Resources: Steel, Iron, Arms and Armor, Metal
Goods.
Icewash Valley
The Icewash is a
very rapidly moving river with many rapids and small waterfalls. The Icewash
Valley is an important place for trappers and furriers due to the large number
of deer, bear, rabbit, ermine, and mink that live in the valley. Settlements are
non-existent but scattered homesteads dot the landscape and are often tempting
targets for brigands or worse, which is why a Lordship was created for the area
to insure a presence of law in the Valley.
Population: 500.
Resources: Animal Skins, Furs.
Icewood
Not really a settlement but more of a shire, the
forest of Icewood is a very dangerous place. Dark and dense, this forest is
often frosted over even in the summer months. Only the hardiest of people live
here and they fight almost daily battles against not only the elements but also
against green-skins. The deep forest, although claimed by Volta, is controlled
by large organized bands of Orks and Goblins who have an uneasy truce with the
population. This truce keeps the fighting down to the skirmish level although
on occasion major conflicts do happen. The Icewood Elves, who are few in
number, are large in influence, and it is reputed that their rangers are a match
for twenty Orks. The Orks obviously believe this too as they usually flee if
possible when confronted as the Elves are adept at ambush tactics. The small
settlement of Moonveil is a wonder of elven architecture and tree-crafting.
Protected by magics, it has never fallen to attack. Several small non-elven
settlements dot the perimeter of the forest, mostly engaged in the very
lucrative logging business.
Population: 3,500.
Resources: Lumber.
Stirling
Stirling Keep
overlooks the town of Stirling proper and is a constant reminder that though the
day-to-day business of the town is wagon making and other finished wood
products, there is always the ever-present threat of attack from green-skin
tribes and brigands. Adventurers and travelers come from the surrounding area to
purchase supplies and equipment. Sterling is the only large town in northern
Dinsdale.
Stirling is also home to the Azure Flame, a
powerful free company comprised of members who are all skilled in Celestial
magic. Their compound is a few miles outside of town, but their blue tower can
be seen for miles around.
Population: 1,700.
Resources: None.
Uist
The small trading
outpost of Uist sits on the Uist river, which flows into Elysia from this
point. Located on the border, it is one of two settlements that are frequented
for trade into Elysia. The outlying area is used primarily for horse breeding
and dairy farming. Uist has a large number of scavengers who live in or around
the town, working in the various animal handling professions. Uist is also known
for its fine cheeses generated from the dairy farming in the region.
Population: 1,000.
Resources: Horses,
Dairy Products, Livestock.