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The Lands of Volta
Duchy of Volta

Capital:
Unity
Ruler:
Duke Reynard
Voltan
Overview:
Covering about 40,000 square miles of territory
between the Duchies of Niman, Ravenholt, and Ashbury, the Duchy of Volta has
been a part of Evendarr's Kingdom for about 100 years. Mountains and glaciers
are famous and revered for their natural beauty. Here is found bears, wolves,
lynx, elk, reindeer, and deer, as well as all other sorts of small game.
Much of the land (over 40%) is mountainous and
only about 30% is suitable for grazing or cultivation/farming. Large tracts of
forest cover the lower mountains, an excellent source of lumber that Voltans are
sure to cut only as much as necessary to ensure the continuing growth of the
forests.
Thin lines separate the three social classes of
Volta. The freemen class is the lower class made up primarily of farmers,
woodsmen, and miners. They not only may, but also are expected to bear arms and
be trained in their use, fitting for a culture focused on warrior traditions.
The middle class, typically made up of mercenaries/retainers, skilled laborers,
merchants, and craftsman, are well off and commonly deeded lands of their own to
conduct their business or trade.
The noble class is a small one, consisting of
those who feel it is their duty to protect their people and therefore have the
respect of many. They are typically very generous and amicable compared to
nobles of other lands, often throwing tournaments or festivals when not out
protecting the lands from those who would harm Volta.
Although Voltan nobles are granted all the perks
of Evendarrian nobility, they rarely give orders and rather the people follow
them out of respect. After all, how can they expect their people to follow them
if they cannot trust or respect them? The nobles do not like to rule through
authority or titles. A noble who loses the respect of their freemen will
undoubtedly be replaced by one who the freemen do respect. Every time in the
past when a noble ordered his or her people around, it has resulted in bloody
civil war.
Entertainment in Volta mainly consists of
wrestling, fighting tournaments, hunting, skiing, and other winter sports.
Gambling is also a very large business in Volta. Voltans love to gamble on just
about anything.
In the southern lowlands, crops of rye, barley,
oats and wheat are grown. Potatoes and turnips, the cheap root crops, some other
vegetables, berries, and hearty fruits are also grown. Livestock and goods,
oxen, cattle, sheep, poultry, and horses of the finest quality are raised among
the rolling hills in Volta, which is well known for their famous Voltan
Chargers. Numerous mines exist, and the wealth of the minerals taken is
considerable. Silver, copper, nickel, iron, lead, zinc, and coal are produced
from these mines. Small quantities of gems are also mined. Quarrying produces
excellent granite, marble, and other building stone, which are often used for
fortresses since most structures are made of wood. Timber, horses, ale, fur,
metals, and metalworking are the primary exports in Volta.
The north of Volta is dominated by two things,
the Silver River Valley and “Argent's Wall”, a string of fortresses and watch towers
that serve to delay armed forces coming from the Northern Wastes. The
powerful Wolf and Snake barbarian tribes live north of Argent's Wall, along with
countless war-bands of green-skins and other monsters, including the hated
Undead. Argent's Wall is manned by the “Brothers and Sisters” of
The Watch, who
are volunteers as well as criminals and oath-breakers who have something to
prove and strive to restore their own personal honor by serving their Duchy in
the harshest and deadliest area of the realm. The five main castles of
Argent's Wall are Inverness, Aberdeen, Luft, Narvik, and Steiner.
Earldom
of Northgaard

Capital: Uagadougu
Ruler: Earl Artos Voltan
Intrigues: Constant threat of incursions from the deep mountains or the Northern
Wastes.
Estates:
Overview:
The highlands of Northgaard County contain many
wild and unsettled areas. As such, the people of the northern areas are
hardy outdoorsmen who adore their peace and quiet, generally only coming to
'town' once or twice a year to sell their goods, trade with others, and to stock
up for the year ahead. This is done on a market month around September,
which most towns adhere to as a tradition. The southern areas and
lowlands, dotted with small villages and hamlets, are even more traditional,
having more festivals and holidays than their northern neighbors.
Earldom of Southmark

Capital: Haster
Ruler: Earl Darren Fendahl
Intrigues: Numerous intrigues involving the guilds.
Overview:
The County of Southmark is the most economically
developed area in Volta. The majority of the manufacturing and trades are
done here, as this County borders three Duchies. The merchant and craft
guilds hold the most political influence in this County. The Baronies of Zarkym and Anym are part of this Earldom.
Barony
of Zarkym

Capital: Ardynn
Ruler: Baron Baylor gan Phaebos
Resources: Crafts, Trade, and Mercantilism
Cities: Grunfeld, Ardynn
Towns: Silton, Tribute, Oberamigau, Dannerau, Terryl
Castles: Castle Ruhr
Intrigues: Many plots involving the different craft guilds of the Barony.
Alliances: Thunderhammer Company, Caravaneers
Hostilities: Crimson Blades, The Dark Path
Overview:
This is the smallest Barony in Volta, but by no means the
weakest nor the smallest in terms of population. Due to the high population
density rate, this Barony has some of the best roads and communication in Volta.
It serves as both a center for news and trade and has the highest number of
skilled craftsmen. Zarkym is also home to the Voltan Brewers Guild, the
craftsmen who brew the famous (or infamous!) Voltan Ale. The Barnae family has
long held this Barony and has strong alliances with the renowned Thunderhammer
Company, who serves as reliable guards, and with the powerful Caravaneers, who
dominate the trade routes of Volta. The main menace of the land is the elusive
Crimson Blades, a band of brigands, cutthroats, and assassins who have caused
mischief for decades. A newer threat is The Dark Path, a shadowy band of
necromancers who are responsible for many acts of murder and destruction in the
Barony in recent years. The Barony of Zarkym has seen much turmoil in the last
five years with trouble with the Brewers Guild, martial law being declared, and
the recovery of their Baronial weapon.
Barony of Anym
Capital: Ostburg
Ruler: Baroness Cynthia Timmons
Resources: Livestock (Husbandry - Voltan Chargers) and Mining (Iron, Stone,
Copper)
Cities: Brunn
Towns: Dillgraf,
McClaren, Ostburg
Castles: Axelburg, Verdinburg
Intrigues: Numerous intrigues with the Duchy of Niman.
Alliances: Murphy's Rangers, Trellheim Irregulars, Drok
Hostilities: Kron's Band, Shadowblades
Overview:
The low mountains of this Barony are wood
covered and lush. Many artists, jewelers, poets, and bards live in these verdant
mountains and pursue their art. Much of the “high culture” in Volta comes from
Anym. This Barony has a relatively light population density, the villages,
towns, and cities being scattered across the area. This leaves plenty of room
for raising livestock and the famous Voltan Chargers, as they need a lot of
space to roam.
The Arran Hills are dotted with many farms. The
central mountain region has scattered mines and quarries where stone and metal
are produced. The small southern plains make for some of the best farmland in
Volta, producing the highest quality goods. Lochniria, known for its waters with
aphrodisiac properties, is one of the most beautiful places in the Duchy.
The Anymdin Mountains produce copper in
abundance. Once trolls roamed the mountains, but have since been pushed back
over time to only a few remote areas. These mountains used to be called the
Troll's Teeth Mountains and reach up to 7,000 feet although most are 2,000 to
3,000 feet in height. The deep woods of Hadran and Vordin are both beautiful and
dangerous.
Anym has had a long relationship with the
woodsmen of Murphy's Rangers who do their best to protect the isolated people of
the Anymdin Mountains. Recently the Trellheim Irregulars, refugees from the
Duchy of Ashbury who fight an insurgent war across the border versus the Sessuar
Imperium forces occupying Ashbury, have been given safe haven in Volta and enjoy
wide support from the people of Anym.
Drok the cave troll is an interesting case, as
he wanders up to settlers or even into towns and asks to do small jobs, does
them, and wanders off. Drok has never attacked anyone who did not provoke him
first - he seems to wander quite a bit and has no love for undead or other
monsters but likes playing with children.
Two main factions are the scourge of Anym:
Kron's Band, a war-band made up of Ogres, Trolls and other monsters appears from
time to time, burning settlements and killing the settlers. The Shadowblades are
a mysterious group who little is known about except that they seem to be hired
assassins and brigands.
The Barony of Anym has seen great turmoil in
the last year. Agents of the Horde spread a vile plague that destroyed
much of the Barony. Heroes from Volta desperately fended off the plague,
which would raise the fallen as foul undead. The plaguelands, while
receding, require much work on the part of the citizens of Volta to restore Anym
to its former glory.
Barony
of Cathym

Capital: Tallon's Hold
Ruler: Baron Theon Dayne
Resources: Mining (Precious Metals, Silver Export) and Farming
Towns: Velno, Cascadia, Argentum, Granthym
Castles: Tallon's Hold, Luft Castle
Intrigues: Rumors of organized were-creatures in the Ulfwood.
Alliances: Thorgrim's Company, T'Shok's Band, The Feared
Hostilities: Phoenix Rising, The Krad
Elite
Overview:
The Barony of Cathym is
moderately populated, with large areas of lowlands and rolling hills that lend
themselves to farming. Mining for precious metals and farming are the two
largest occupations in the Barony, the Silver River being the largest source of
silver in the area for generations. The Silversmith's Guild is a powerful
political influence on not only the Barony, but also Volta as a whole. The
northern and western parts of the Barony are under constant threat of
skirmishing with green-skin war bands, renegade barbarians, and other monsters
due to their remoteness.
Argent's
Wall extends across Cathym as well, where
the Brothers and Sisters of The Watch patrol, ever alert.
The Frost Peak Mountains
dominate much of this Barony and reach into the Barony of Dinsdale as a large
barrier between the two. The central Frost Peaks average to about 25,000
feet in height. The highest peak is called Thyrra Mak Dan, approaching a
staggering 40,000 feet. Due to their height, the Frost Peak Mountains are
covered by snow and glaciers year round. The Silver River and its valley
are known for its salmon fishing and is a popular place to visit.
Cathym has made many
allies through the years but Thorgrim's Company and T'Shok's Band are by far the
most powerful retainers of the Barony. Both are groups of veterans of the
Goblin Wars fought during the last two decades and are quite powerful. The
Feared is a former adventuring company that has entered the service of the Baron
as retainers, serving as scouts and information gatherers as well as a capable
strike force. Cathym's two main foes are Phoenix Rising, a group of
highlanders and their allies who have declared a blood feud against House Voltan
and its allies, and the Krad Elite, a band of goblins who survived the Goblin
Wars and have grown rather powerful. Unfortunately, this does not make
them less annoying - they use their veteran status as permission to be even more
obnoxious than 'normal' goblins. They are, however, more than a match for
anything but an organized army. This Barony is one of the most stable
Baronies of Volta. During the plague epidemic in Anym, agents of the lich
Redpath attempted to penetrate this Barony but were repulsed by adventurers.
Barony
of Dinsdale

Capital: Hadran
Ruler: Baron Scout Dinsdale
Resources: Timber, Mining (Gemstones), Farming, and Livestock
Cities: Stirling, Icemeet
Towns: Hawley, Crystalia
Castles: Hadran Castle, Newcastle
Intrigues: Continuing problems with rebels.
Alliances: Azure Flame, Bolton's Brigade, Greencloaks, Brothers of the Broken
Circle
Hostilities: Highland Alliance,
Bloodfangs, Blackfist, Ungak's Horde
Overview:
The people of Dinsdale are a fiercely
independent breed, known for a long history of rebelliousness and stubbornness.
Of the peoples of Volta, this people remain closest to their old ways before
Volta joined the Kingdom of Evendarr. The strongest unifying force between the
different tribes, clans, and families of Dinsdale is their fear of war bands of
green-skins, renegade barbarians, and other monsters, including Undead, which
prowl the isolated peaks of the Barony. Dinsdale also is home to Argent’s
Wall, a string of fortresses deployed along the Silver River Valley, which
separate the Northern Wastes from Volta. The Watch patrol Argent's Wall and give warning of war-bands and hordes pouring out
of the Northern Wastes.
The people of Dinsdale are battle-hardened and
provide some of the best mercenaries and professional soldiers in all of
Evendarr. Most of the timber harvested in Dinsdale comes from the Icewood
Forest; however, the forest is probably the most dangerous place in Volta.
Numerous green-skin war bands and other more sinister entities live deep within
the forest. Depending on the season, the villages in the Icewood Forest either
resemble peaceful logging communities or a war-zone. In addition to timber, the
southern valleys and hills of Dinsdale are ideally suited to raising livestock.
The beautiful towns surrounding the majestic Crystal Lake are some of the
wealthiest communities of Volta. Dinsdale also has the fortune of being its own
Barony and having a direct trade route to the Kingdom of Avendale.
The Barony has long been allied with the
powerful mages of the Order of the Azure Flame and with the tenacious soldiers
of Bolton’s Brigade; both organizations are long-term retainers of the Barony.
The Greencloaks are a relatively new but potent band primarily made up of Wild
Elves from the Icewood and are renowned scouts and archers. Dinsdale has been at
war with the Highland Alliance since the founding of Volta as a Duchy. At
different times, this war has been either a war on paper or open fighting. The
green-skin war-bands of the Blackfist and Ungak’s Horde have been raiding
Dinsdale for generations but rarely burn or kill; they prefer to ransom captives
and have even fought alongside the Baronial forces against Undead when they come
down from the mountains. The Bloodfangs, on the other hand, are infamous for
killing, burning, and even eating the bodies of the dead. This band of
green-skins is even hated by the Blackfist and Ungak’s Horde. The Barony
of Dinsdale has seen little turmoil over the past few years, bolstered by the
Brothers of the Broken Circle. The Barony has been the recent target of
attacks from the Horde and the strange lizardfolk known as the Dorrathai.
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Volta
Campaign Information
Volta
Campaign Overview
Creating a
Voltan Character
Voltan
History
The Tarlov Diaries
Voltan
Government
Voltan
Justice
The Laws of
Avalon
The
Lands of Volta
Voltan
Estates
Voltan Titles of
Nobility
Voltan Oath of
Nobility
Current
Voltan Nobles
The Order of
the Silver Bear
Voltan Free
Companies
The Guilds of
Volta
Maps of the
Realms
The Tyrran Cosmology
Volta
Gazette
Volta Photo
Gallery
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